UX/UI Designer with
6 years designing products that balance user needs, business goals and technical constraints.
UX/UI Designer with 6 years designing products that balance user needs, business goals and technical constraints.
Works
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About
I'm a UX/UI Designer and I love making complex things simple: many types of users, long workflows, technical limits. I've done this for 6 years on B2B products.
For 5+ years I was the sole designer on Comply, an accounting SaaS, working on the design across the full end-to-end process, from research to release. More recently, I led 6 customization flows for BKT's ToolBox & EasyHub platforms.
My work is not only about screens. Every day I work with POs, PMs, developers and stakeholders and my role is to help the team find a direction when things are not clear, to speak openly when an idea doesn't work and to help move decisions forward when they get stuck. For me, the best ideas come from talking with people and from real limits, not only from Figma.
I started in Art Direction, then my analytical side brought me to UX. This mix is my strength: I design flows that make sense and screens that look and feel good. Logic and visual quality, together.
Now I'm looking for my next challenge, in B2B or B2C, in a team where design has a real voice. In the meantime, I'm learning how to bring AI into my work with the AI Management & Prompt Engineering Master at Talent Garden.
I'm a UX/UI Designer and I love making complex things simple: many types of users, long workflows, technical limits. I've done this for 6 years on B2B products.
For 5+ years I was the sole designer on Comply, an accounting SaaS, working on the design across the full end-to-end process, from research to release. More recently, I led 6 customization flows for BKT's ToolBox & EasyHub platforms.
My work is not only about screens. Every day I work with POs, PMs, developers and stakeholders and my role is to help the team find a direction when things are not clear, to speak openly when an idea doesn't work and to help move decisions forward when they get stuck. For me, the best ideas come from talking with people and from real limits, not only from Figma.
I started in Art Direction, then my analytical side brought me to UX. This mix is my strength: I design flows that make sense and screens that look and feel good. Logic and visual quality, together.
Now I'm looking for my next challenge, in B2B or B2C, in a team where design has a real voice. In the meantime, I'm learning how to bring AI into my work with the AI Management & Prompt Engineering Master at Talent Garden.



Skills
Over the course of my career, I have acquired a range of skills that I continue to refine and expand.
Over the course of my career, I have acquired a range of skills that I continue to refine and expand.
UX/UI Design
End-to-end product design: from research and information architecture to wireframes, prototypes and UI. Built for complex enterprise workflows and engaging consumer experiences.
UX/UI Design
End-to-end product design: from research and information architecture to wireframes, prototypes and UI. Built for complex enterprise workflows and engaging consumer experiences.
UX/UI Design
End-to-end product design: from research and information architecture to wireframes, prototypes and UI. Built for complex enterprise workflows and engaging consumer experiences.
Design System
Building and scaling design systems from scratch: 5+ years of Comply (web + mobile). Tokens, Figma variables and WCAG-compliant components for consistency at scale.
Design System
Building and scaling design systems from scratch: 5+ years of Comply (web + mobile). Tokens, Figma variables and WCAG-compliant components for consistency at scale.
Design System
Building and scaling design systems from scratch: 5+ years of Comply (web + mobile). Tokens, Figma variables and WCAG-compliant components for consistency at scale.
Figma
Figma as the collaborative hub: information architecture, user flows, prototyping and component architecture. Structured handoff documentation built for developers.
Figma
Figma as the collaborative hub: information architecture, user flows, prototyping and component architecture. Structured handoff documentation built for developers.
Figma
Figma as the collaborative hub: information architecture, user flows, prototyping and component architecture. Structured handoff documentation built for developers.
Cross-Functional Collaboration
Design with POs, PMs, Developers and Business Stakeholders: Agile sprints, Service Blueprints and iterative validation as core working methods.
Cross-Functional Collaboration
Design with POs, PMs, Developers and Business Stakeholders: Agile sprints, Service Blueprints and iterative validation as core working methods.
Cross-Functional Collaboration
Design with POs, PMs, Developers and Business Stakeholders: Agile sprints, Service Blueprints and iterative validation as core working methods.
Experiences
With 8 years in Art Direction and Visual Design before moving into UX/UI, I've worked across both agencies and tech companies. I enjoy working with clients who appreciate the importance of good design.
With 8 years in Art Direction and Visual Design before moving into UX/UI, I've worked across both agencies and tech companies. I enjoy working with clients who appreciate the importance of good design.
Welcome
UX/UI Designer
2025 – 2026
Dedicated (Comply)
UX/UI Designer
2020 – 2025
Dedicated
UX/UI Designer
2020 – 2025
DMIND
Digital Art Director
2019
Mirage
Visual Communication Coordinator
2016 – 2018
Raizen
Art Director
2011 – 2016


